Post by soronthebeast on Aug 31, 2005 9:04:33 GMT -5
Made this a long time ago, probably full of grammar and spelling errors. If any one wants more info let me know, this is what I would give the players. Please make fun.
Know that the written history of the world of Cain begins with the writing of the Treaty of the Six Points. Know that even thought that document was lost its words are burned into the mind of every civilized being on the face of Cain. You see it is the belief of the civilized of Cain that without the Treaty of the Six Points there would be no civilization and all would be destroyed.
Cain is roughly divided into three landmasses Red, Black, and Caiven. Caiven is a wide strip in the middle of Cain dividing the other two masses, which are like immense islands. Caiven has six land bridges, three go to the continent of Red, and three go to the continent of Black.
The Red continent is a wild jungle Thousands of trolls, giants, orgres, orcs and wild men live in those jungles, deprived of any semblance of decency they from roaming bands across the continent, living no better then dogs. They have been cursed by the gods of civilization never to form into towns or cities, but always to wonder.
The Black continent is cursed by not only the gods of civilization, but the rest of the gods as well. It is believed that the first cities on Cain were built there. The first inhabitants of the Black continent formed great and beautiful building all across the continent. They made magical devices undreamed of my mortal mages in ages to come. They were at the height of civilization, but they did something to anger the gods.
The continent of Black has untold riches, but it also has untold dangers. Demons, undead and monsters of every type the darkest mind could fathom roam freely there. Also a horrible mist comes form that dark place bring with it a unspeakable evil things.
Surrounded by those two contents is the continent of Caiven, where are the kingdoms of man, elf and dwarf. In the dawn of written history these three races came together and wrote the Treaty of the Six Points, which says that each of the three civilized races is entrusted to watch two of the land bridges coming from Caiven, one to the continent Red, and one to the continent Black.
The Nine Main Races: Really there are only 4 main races, Human, Elf, Dwarf, and Ork. But if we include the sub races of each of the races there are nine. These races are the ones that you cannot get by interbreeding; they are the dominant races on Cain. Most people on Cain feel that they are only three main races or six main sub-races, the ones in the Treaty of the Six Points, Humans, Blue and Red, and all main races of Elf and Dwarf.
Red Humans: Red Humans look just like humans, with light skin and red hair. They are a fiery race, the most war like. They hate Blue Human and do not think that there is any real genetic link between them. Their king, or clan leader, is a Barbarian; his wife is a Sorceress. They are considered equal leaders in the eyes of the people. They tend to be chaotic. Names: First –Any. Last-usually have something to do with fire or fighting, like AxeBlade, or FireThrower.
Racial Traits:
+1 str, +1 con, -1 int, -2 wis
Medium-Sized, Speed 30ft,
Orc Double Axe counts as a martial weapon.
Red Humans are proficient with all martial weapons.
If your primary spell casting ability score is charisma count it as 2 points higher than its actual value for DC and bonus spells
Language-common. Favored Class, Female-Sorceress; Male- Barbarian
Blue Humans: Mid-Night Humans, as they like to be called, are like normal humans except that there skin is dark blue, like the color of the sky at midnight. Not much more is known about them. Their king fighter/wizard who lives in a castle that is a mountain. He has no wife and waits for his successor patiently. Mid-Nights have names like Ezekiel and Jeremiah. Mid-Night humans tend to be Neutral.
Racial Traits:
Blue Humans have the same racial traits as PHB Humans, except they have exotic weapon proficiency (dire flail) as a bonus feat.
Gray Humans: Gray skin and all white eyes. They are the traders and diplomats of all of the races. If you want it they can sell it to you. If someone else has it they can work out a deal for you, for a modest fee. They can also plow a field for you or make you a nice picture or statue or weapon or anything, again for a modest fee. They are everywhere and it is whispered that their eyes see everything, even into someone's mind. Whatever secrets they are holding they keep, even when offered a modest fee.
Racial Traits:
+2 str, +2 con, +2 dex, +2 int +2 wis +2 chr
Gray Humans receive 8 bonus skill points at first level, 2 every level after that.
Gray Humans receive the Jack-of-all-Trades bonus feat at first level.
Gray Humans receive two feats every three levels as opposed to one.
Can only play commoners, nobles, and experts, if they try to level up as anything else they level up as one of those three classes instead. They simply cannot lean anything else.
Gray Humans receive a +4 racial bonus to one craft or to diplomacy.
Languages - common, their own secret language, and one other of their choice.
Elf: The only race allied with its sub-race. Same as PHB in all regards
Drow: Recluse. Content to stay in the misty dark forest that is their home. Of all the races, the mist seems to bother them the least. They are neutral with some evil tendencies.
Racial Traits:
Drow have all elven racial traits listed on page 16 of PHB except as follows:
+2 dex, -2 con, +2 int, –2 chr
Drow have Dark-vision of 120 feet. This replaces elven low light.
Spell resistance 11+ class level.
Drow are proficient with the Hand Crossbow and repeating crossbow instead of the rapier, bow, and long sword.
ELC +1
Dwarf: They Practice some magic. Confident and secure they have gained a reputation for haughtiness and pride.
Racial Traits:
Dwarfs have all Dwarven racial traits listed one page 14 of PHB except as follows:
+2 con, -2 dex
Dwarves are proficient with Dwarven war axe, and alchemist’s fire.
Deep Dwarf: Seven for the Dwarven lords in their halls of stone. They live deep in the mountains and nothing is known about them, but they do protect their land bridge some how.
Racial Traits:
Deep Dwarfs have all gray dwarf racial traits listed on page 13 of the Forgotten Realms Campaign Setting except as follows:
Instead of enlarge and invisibility they can cast meld into stone at will. And do not get the Dwarven bonuses against giants and goblins.
Deep Dwarves are proficiency with long-spear and javelin.
Ork: See MM. Cannot play clerics or paladins.
Gray Orc: Again not much is known. They live in the mountains and do not talk to other races much, unless it’s to send out a Half Gray. The Mid-Night human's king once lead an army to conquer them. No one knows what happened in the mountains, but the Mid-Night Humans needed a new king after that.
Racial Traits: Gray Orcs have all Half-Orc racial traits listed on page 19 of PHB except as follows:
+2 str, –2 int, +2 wis –2 chr
40 feet land speed. Their gait is long and loping and faster then most
Gray Orcs are proficient with great axes and longbow.
Spell resistance 13+ class level, but only against arcane magic
Favored class-cleric
ELC +1
Mixes: Unless other wise noted the mixes of the nine races cannot breed. Gray Humans can only breed with each other, as can gnomes. Orks are only been known to breed with Red Humans, but there is no reason they should not be able to breed with Blue Humans or other races. Gray Orcs can only breed with each other and humans. The mixes get the bonus weapon proficiency of the race that raised them.
Either - one or the other, they can look mostly like one or the other. The way they look does not necessarily mean they have the abilities of the race they resemble. They can breed.
Wild elves=elf + blue human: Refer to page 15 of FR, only difference is their favored class is ranger.
Sun Elves= Drow +Red Human: Refer to page 15 of FR.
Wood Elves= Red Human+Elf: Refer to page 15 of FR, only difference is their favored class is fighter.
Gnome=Dwarf+Red Human: as page 17 of PHB Can breed. Gnomes have names like Fred, Bob, Joe.
LargeGnome=D Dwarf+ Red Human: Angry gnomes that are much bigger than most. Can breed.
Racial Traits: Same as Dwarfs on page 14 PHB.
Half Gray=Gray Orc +Human: They are rare. Every now and again a Half Gray comes out of the Gray Orc Mountains, no one knows where they come from, but they make up the worlds clerics.
Racial Traits: Half Grays have all half-Orc racial traits listed on page 19 of PHB except as follows:
If from a Blue Human: -2 chr, +2 wis
If from a Red Human: -2 int, +2 wis
Favorite class-cleric
Half-Ork=Red+Ork: These are bred by Red Humans to help fight Orks, some think that all Reds might have a little Ork in them.
Racial Traits: Half-Orks have all Half-Orc racial traits listed on page 19 of PHB except as follows:
+2 str –2int –2 wis –2 chr
Always have a d8 hit die, or class hit die, whatever is higher.
Cannot play clerics or paladins.
Half-Elf=Drow+elf: They're a mix of Drow and elves, not truly one or the other.
Half-Elves have all Half-Elf racial traits listed on page 18 of PHB except as follows:
+2 dex, -2 con
4 extra skill points at first level, extra one every level after.
Favorite class wizard
Halfling=Elf+Dwarf: PHB and Forgotten Realms Campaign Setting for information on the different halflings.
HalflingGhost=(elf or Drow)+ D. Dwarf
HalflingStrongheart= Dwarf+Drow
Dark Halfling: Usually when a Mid-Night human and a Drow try to conceive, a rare occurrence, the baby is stillborn, but rarely, when this rare event happens, a Dark Halfling is born. It is not a true halfling, since they are born of elves and dwarves. This race is sickly and does not usually live long but has extraordinary abilities.
Racial Traits:
Size: Small
Movement: 15 feet; Dark Halflings walk with a limp that slows their movement.
-2 str, -2 con +4 dex, +2 int, -4 chr
Spell resistance 12+class level
+2 listen
Point black shot bonus feat
+4 skill points at first level +1 every level after
(ex) +2 insight to saves, AC, skill checks and attack roles. Dark Halflings have a sixth sense that helps them.
(su) Mind shielding all the time
(sp) Spider Climb 2/day
120' Dark-vision
Favored class- rouge
ECL +3
Well this is what i would give the party; you know the common knowledge stuff. Each race has a history and all that, as does the world. Plenty of things happened before the treaty, but its not common knowledge. This document is made to make people have questions they might want to explore.
Why can orks not be clerics? What do the gods have against them, when the Gray Orcs seem to be there chosen? Why can the Gray Humans, with their infinite versatility, only play 3 classes? Where to do mists come from, what is at the South making it? How do the drow live in them? ect.
Know that the written history of the world of Cain begins with the writing of the Treaty of the Six Points. Know that even thought that document was lost its words are burned into the mind of every civilized being on the face of Cain. You see it is the belief of the civilized of Cain that without the Treaty of the Six Points there would be no civilization and all would be destroyed.
Cain is roughly divided into three landmasses Red, Black, and Caiven. Caiven is a wide strip in the middle of Cain dividing the other two masses, which are like immense islands. Caiven has six land bridges, three go to the continent of Red, and three go to the continent of Black.
The Red continent is a wild jungle Thousands of trolls, giants, orgres, orcs and wild men live in those jungles, deprived of any semblance of decency they from roaming bands across the continent, living no better then dogs. They have been cursed by the gods of civilization never to form into towns or cities, but always to wonder.
The Black continent is cursed by not only the gods of civilization, but the rest of the gods as well. It is believed that the first cities on Cain were built there. The first inhabitants of the Black continent formed great and beautiful building all across the continent. They made magical devices undreamed of my mortal mages in ages to come. They were at the height of civilization, but they did something to anger the gods.
The continent of Black has untold riches, but it also has untold dangers. Demons, undead and monsters of every type the darkest mind could fathom roam freely there. Also a horrible mist comes form that dark place bring with it a unspeakable evil things.
Surrounded by those two contents is the continent of Caiven, where are the kingdoms of man, elf and dwarf. In the dawn of written history these three races came together and wrote the Treaty of the Six Points, which says that each of the three civilized races is entrusted to watch two of the land bridges coming from Caiven, one to the continent Red, and one to the continent Black.
The Nine Main Races: Really there are only 4 main races, Human, Elf, Dwarf, and Ork. But if we include the sub races of each of the races there are nine. These races are the ones that you cannot get by interbreeding; they are the dominant races on Cain. Most people on Cain feel that they are only three main races or six main sub-races, the ones in the Treaty of the Six Points, Humans, Blue and Red, and all main races of Elf and Dwarf.
Red Humans: Red Humans look just like humans, with light skin and red hair. They are a fiery race, the most war like. They hate Blue Human and do not think that there is any real genetic link between them. Their king, or clan leader, is a Barbarian; his wife is a Sorceress. They are considered equal leaders in the eyes of the people. They tend to be chaotic. Names: First –Any. Last-usually have something to do with fire or fighting, like AxeBlade, or FireThrower.
Racial Traits:
+1 str, +1 con, -1 int, -2 wis
Medium-Sized, Speed 30ft,
Orc Double Axe counts as a martial weapon.
Red Humans are proficient with all martial weapons.
If your primary spell casting ability score is charisma count it as 2 points higher than its actual value for DC and bonus spells
Language-common. Favored Class, Female-Sorceress; Male- Barbarian
Blue Humans: Mid-Night Humans, as they like to be called, are like normal humans except that there skin is dark blue, like the color of the sky at midnight. Not much more is known about them. Their king fighter/wizard who lives in a castle that is a mountain. He has no wife and waits for his successor patiently. Mid-Nights have names like Ezekiel and Jeremiah. Mid-Night humans tend to be Neutral.
Racial Traits:
Blue Humans have the same racial traits as PHB Humans, except they have exotic weapon proficiency (dire flail) as a bonus feat.
Gray Humans: Gray skin and all white eyes. They are the traders and diplomats of all of the races. If you want it they can sell it to you. If someone else has it they can work out a deal for you, for a modest fee. They can also plow a field for you or make you a nice picture or statue or weapon or anything, again for a modest fee. They are everywhere and it is whispered that their eyes see everything, even into someone's mind. Whatever secrets they are holding they keep, even when offered a modest fee.
Racial Traits:
+2 str, +2 con, +2 dex, +2 int +2 wis +2 chr
Gray Humans receive 8 bonus skill points at first level, 2 every level after that.
Gray Humans receive the Jack-of-all-Trades bonus feat at first level.
Gray Humans receive two feats every three levels as opposed to one.
Can only play commoners, nobles, and experts, if they try to level up as anything else they level up as one of those three classes instead. They simply cannot lean anything else.
Gray Humans receive a +4 racial bonus to one craft or to diplomacy.
Languages - common, their own secret language, and one other of their choice.
Elf: The only race allied with its sub-race. Same as PHB in all regards
Drow: Recluse. Content to stay in the misty dark forest that is their home. Of all the races, the mist seems to bother them the least. They are neutral with some evil tendencies.
Racial Traits:
Drow have all elven racial traits listed on page 16 of PHB except as follows:
+2 dex, -2 con, +2 int, –2 chr
Drow have Dark-vision of 120 feet. This replaces elven low light.
Spell resistance 11+ class level.
Drow are proficient with the Hand Crossbow and repeating crossbow instead of the rapier, bow, and long sword.
ELC +1
Dwarf: They Practice some magic. Confident and secure they have gained a reputation for haughtiness and pride.
Racial Traits:
Dwarfs have all Dwarven racial traits listed one page 14 of PHB except as follows:
+2 con, -2 dex
Dwarves are proficient with Dwarven war axe, and alchemist’s fire.
Deep Dwarf: Seven for the Dwarven lords in their halls of stone. They live deep in the mountains and nothing is known about them, but they do protect their land bridge some how.
Racial Traits:
Deep Dwarfs have all gray dwarf racial traits listed on page 13 of the Forgotten Realms Campaign Setting except as follows:
Instead of enlarge and invisibility they can cast meld into stone at will. And do not get the Dwarven bonuses against giants and goblins.
Deep Dwarves are proficiency with long-spear and javelin.
Ork: See MM. Cannot play clerics or paladins.
Gray Orc: Again not much is known. They live in the mountains and do not talk to other races much, unless it’s to send out a Half Gray. The Mid-Night human's king once lead an army to conquer them. No one knows what happened in the mountains, but the Mid-Night Humans needed a new king after that.
Racial Traits: Gray Orcs have all Half-Orc racial traits listed on page 19 of PHB except as follows:
+2 str, –2 int, +2 wis –2 chr
40 feet land speed. Their gait is long and loping and faster then most
Gray Orcs are proficient with great axes and longbow.
Spell resistance 13+ class level, but only against arcane magic
Favored class-cleric
ELC +1
Mixes: Unless other wise noted the mixes of the nine races cannot breed. Gray Humans can only breed with each other, as can gnomes. Orks are only been known to breed with Red Humans, but there is no reason they should not be able to breed with Blue Humans or other races. Gray Orcs can only breed with each other and humans. The mixes get the bonus weapon proficiency of the race that raised them.
Either - one or the other, they can look mostly like one or the other. The way they look does not necessarily mean they have the abilities of the race they resemble. They can breed.
Wild elves=elf + blue human: Refer to page 15 of FR, only difference is their favored class is ranger.
Sun Elves= Drow +Red Human: Refer to page 15 of FR.
Wood Elves= Red Human+Elf: Refer to page 15 of FR, only difference is their favored class is fighter.
Gnome=Dwarf+Red Human: as page 17 of PHB Can breed. Gnomes have names like Fred, Bob, Joe.
LargeGnome=D Dwarf+ Red Human: Angry gnomes that are much bigger than most. Can breed.
Racial Traits: Same as Dwarfs on page 14 PHB.
Half Gray=Gray Orc +Human: They are rare. Every now and again a Half Gray comes out of the Gray Orc Mountains, no one knows where they come from, but they make up the worlds clerics.
Racial Traits: Half Grays have all half-Orc racial traits listed on page 19 of PHB except as follows:
If from a Blue Human: -2 chr, +2 wis
If from a Red Human: -2 int, +2 wis
Favorite class-cleric
Half-Ork=Red+Ork: These are bred by Red Humans to help fight Orks, some think that all Reds might have a little Ork in them.
Racial Traits: Half-Orks have all Half-Orc racial traits listed on page 19 of PHB except as follows:
+2 str –2int –2 wis –2 chr
Always have a d8 hit die, or class hit die, whatever is higher.
Cannot play clerics or paladins.
Half-Elf=Drow+elf: They're a mix of Drow and elves, not truly one or the other.
Half-Elves have all Half-Elf racial traits listed on page 18 of PHB except as follows:
+2 dex, -2 con
4 extra skill points at first level, extra one every level after.
Favorite class wizard
Halfling=Elf+Dwarf: PHB and Forgotten Realms Campaign Setting for information on the different halflings.
HalflingGhost=(elf or Drow)+ D. Dwarf
HalflingStrongheart= Dwarf+Drow
Dark Halfling: Usually when a Mid-Night human and a Drow try to conceive, a rare occurrence, the baby is stillborn, but rarely, when this rare event happens, a Dark Halfling is born. It is not a true halfling, since they are born of elves and dwarves. This race is sickly and does not usually live long but has extraordinary abilities.
Racial Traits:
Size: Small
Movement: 15 feet; Dark Halflings walk with a limp that slows their movement.
-2 str, -2 con +4 dex, +2 int, -4 chr
Spell resistance 12+class level
+2 listen
Point black shot bonus feat
+4 skill points at first level +1 every level after
(ex) +2 insight to saves, AC, skill checks and attack roles. Dark Halflings have a sixth sense that helps them.
(su) Mind shielding all the time
(sp) Spider Climb 2/day
120' Dark-vision
Favored class- rouge
ECL +3
Well this is what i would give the party; you know the common knowledge stuff. Each race has a history and all that, as does the world. Plenty of things happened before the treaty, but its not common knowledge. This document is made to make people have questions they might want to explore.
Why can orks not be clerics? What do the gods have against them, when the Gray Orcs seem to be there chosen? Why can the Gray Humans, with their infinite versatility, only play 3 classes? Where to do mists come from, what is at the South making it? How do the drow live in them? ect.